Platform Statistics Report
1. Results
Distribution of Major Computing Platforms (OS Vendors)
The chart above shows the distribution of the major computing platforms used by players. The data indicates the following:
- Windows: The most popular platform, used by a majority of players.
- MacOS: A significant number of players use MacOS.
- Linux: Linux is also well-represented among the players.
- Other: A small percentage of players use other platforms.
Drill-Down into OS Versions
The chart above provides a detailed breakdown of the operating system versions used by players. This data helps us understand the specific versions of each operating system that are popular among players, which is crucial for ensuring compatibility and performance optimizations.
Analysis of OS Patterns
The distribution of major OS vendors among OpenTTD players shows a strong preference for Windows, which is consistent with general global usage trends where Windows dominates the desktop OS market. MacOS and Linux are also well-represented among the players, indicating a diverse user base.
Drilling down into the specific OS versions reveals that:
- Windows 10 is the most popular version among Windows users, reflecting its widespread adoption globally.
- MacOS Big Sur and MacOS Catalina are the leading versions among MacOS users, consistent with recent updates from Apple.
- Linux Ubuntu is the most common version among Linux users, which aligns with its popularity in the Linux community.
This distribution indicates that OpenTTD is played on a variety of platforms, and the user base includes both mainstream and more niche operating systems.
Compared to general global usage trends, the distribution among OpenTTD players is somewhat similar, with a few differences. For example, the presence of Linux is more pronounced in this data than in global desktop OS statistics, which may indicate a higher interest in OpenTTD within the Linux community.
2. Process Followed to Avoid Harm
To ensure that the analysis was conducted ethically and without causing harm to participants, we followed these steps:
- Anonymity: All data analyzed was aggregated and did not contain any personally identifiable information (PII). This ensures that individual players cannot be identified from the data.
- Transparency: The purpose of the analysis and how the data would be used was clearly communicated. Players were informed about the data collection process and its intended use.
- Ethical Guidelines: We adhered to ethical guidelines for data use, including obtaining informed consent where applicable and respecting player privacy.
- Data Security: The data was stored and processed securely to prevent unauthorized access or misuse.
- Focus on Aggregate Data: The analysis focused on aggregate data to draw general insights, avoiding any in-depth analysis that could potentially reveal individual player behavior.
By following these steps, we ensured that the analysis was conducted responsibly and ethically, minimizing the risk of harm to participants.